Friday, September 27, 2019
Palestine State Today Essay Example | Topics and Well Written Essays - 1000 words
Palestine State Today - Essay Example Since 1947, to resolve the Arab-Israeli conflict, the text of General Assembly Resolution No. (181) of the United Nations provides the establishing of Palestine State. Unfortunately, Palestine State had not been established yet. Palestinians have suffered decades of displacement, exclusion and systematized deprivation of their national and human inalienable rights, which embodies their right to self-determination and establish their independent state. Since the start of the peace process in 1993, it has been reiterated that the international community emphasizes that the only solution to the conflict in the Middle East lies in the two-state solution, a solution that necessarily requires the establishment of an independent Palestinian state, sovereign and viable. In 2009, the international community supported the Palestinians to build their future state institutions, which will be completed in September 2011. The international community has recognized that the Palestinians are ready t o establish their independent state. They also recognized in the international institutions that the only obstacle to a Palestinian state is the continuation of Israeli occupation. * Recognizing the Palestine State stresses the important decisions made by the United Nations and international agreements Recognition of the international community, represented by the United Nations, is against the Palestinian people to self-determination as the position of an established state repeatedly in several resolutions, including resolution of the General Assembly of the United Nations 3236, which recognizes the Palestinian right to independence of their state. This is a right that is inalienable, and the Palestinian people have the right to establish their own "sovereign and independent state." It also confirmed the decision of the General Assembly of the United Nations (2649) on the right of Palestinian people to self-determination, affirming the decision (2672) that respected the rights of t he Palestinian people to their inalienable forms as an integral part of reaching a just and lasting peace in the Middle East. Moreover, the Court of International Justice in its Opinion Advisory issued in 2004 on the construction of the Apartheid Wall in the Occupied Palestinian Territory stated that the actions carried out by Israel in the occupied Palestinian territories undermine the right of Palestinians to a homeland, which severely impedes the exercise of the Palestinian people of their right to self-determination, and therefore a breach by Israel of its obligation to respect that right. The recognition of the Palestine State is in line with the core principles underlying the Oslo interim agreement, including starters two-state solution and the resolutions of relevant United Nations resolutions, primarily resolutions 242 and 338. Unfortunately, it has been over twenty years since the signing of the Interim Agreement and the first of Israel's occupation of Palestinian land, and the exploitation of Palestinian natural resources are more deeply rooted. For example, the number of settlers living in the West Bank, including occupied Jerusalem, has doubled since 1993. During the same time period, they continued to suffer due to the policy of demolishing Palestinian homes, which reached its peak in the last few years. In the same context, the Palestinian economy continued to suffer from the additional burdens and the potential regime of closures and checkpoints in the West Bank and the unjust inhumane blockade in
Thursday, September 26, 2019
The Telephone Technology Essay Example | Topics and Well Written Essays - 2250 words
The Telephone Technology - Essay Example Subscribers who wanted to communicate with more than one point had to obtain and set up as many pairs of telephones as the number of communicating points. Telephone technology was restricted to domestic lines. It was Western Union which first used telephone exchanges to interconnect individual subscribers in 1878. Alexander Graham Bellââ¬â¢s Bell Telephone Company was quick to incorporate the concept of telephone exchanges. Though the Bell Telephone Company was supposed to have monopolized the telephone business for more than 15 years since its invention, there were nevertheless as many as 1,730 telephone companies operating during the period. In the initial days, the most serious contender tot Bellââ¬â¢s monopoly was Western Union which had bought patents from others who had designed variations of Bellââ¬â¢s original principle of telephone, and had created the American Telephone Company as early as in December 1877. Had Bell not own the patent infringement case against Western Union in the Supreme Court of America in 1879, Western Union, with its large telegraph network already in place, was poised to overtake the Bell Telephone Company within a very short period of time. The American Telephone and Telegraph Company was set up in 1885 to provide long-distance service to American Bell Company subscribers. The Bell Telephone Company had been expanded and rechristened the American Bell Company in the meantime. The first automatic commercial exchange began operating in 1892. By the turn of the century, independent telephone companies were fast overtaking the American Bell Company. In 1889 the first public coin telephone had been set up in Hartford, Connecticut. These were attended payphones with the payment collected by someone standing at hand. The invention of the electron tube in 1906 by Lee De Forest made amplification possible and led the way to national phone service. The subsequent development
Industrial psych Essay Example | Topics and Well Written Essays - 1000 words
Industrial psych - Essay Example When the personality of each employee is studied, the degree of self-assurance of him or her will also be known. The interaction with worker also shows this level. Consistency theory by Korman states that self-confidence and presentation have a positive relationship: the more self-confident an employee is, the better results he shows. The level of self-assurance can be increased by means of special training that will help workers realize their potential. Moreover, positive experience also contributes to better self-esteem. During such training, a worker is offered an easy assignment, which is very easy to succeed in, and after the completion, his self-esteem will improve. The level of self-confidence also depends on the behavior of a supervisor; thus it is essential to provide supervisors with special training. The next essential thing Susan Kwan should pay attention to is intrinsic motivation. Employees are different in the way they can be intrinsically motivated. Some of the employees like the process of performing the task, while some employees are more oriented towards the successful result of a task. Some employees also can be motivated by the desire to avoid negative outcomes, because they are afraid to be fired. Different tests can be used to determine if employees are intrinsic or extrinsic. Finally, the desire to get better results, need in communication and authority should be studied to define how people differ in these needs. The job position of every employee should be determined considering these differences. It is necessary Susan Kwan should determine the workersââ¬â¢ level of satisfaction, which influences the quality of their performance. The goals that are set out should be well defined and understood, attainable within the set deadline, take into account the level of difficulty, the employeesââ¬â¢ role and their level of preparation. Therefore, it is evident that a goal partly involves employees. Special attention
Wednesday, September 25, 2019
Soviet American Relations 1929 Essay Example | Topics and Well Written Essays - 1250 words
Soviet American Relations 1929 - Essay Example No incident in examining a history of relations between these two powers is independent of other events that occurred prior to or during any such dialogue. To understand the context in which it is written demands an understanding of the milieu of the era. In order to facilitate this, I will first examine briefly the period prior to the Litvinov/Stimson communications from both the American and the Soviet perspective. At the culmination of World War One the United States engulfed itself in what is frequently termed as "Isolationism". The term infers that foreign policy dictated that the United States not concern itself with outside influence and concentrate instead on building a solid national base. This idea of isolation although embraced by many simply was not the case, nor was it the United State's intention during the 1920's. After World War One many American's felt that, although the Allies were victorious, the reasons for American involvement in the war were politically motivated rather than in the United State's best interest. More so, the loss of life suffered during the war intensified this feeling. Although not implicitly stated, many, at the time, felt that the United State's involvement was, in effect, to help the British government save face and retain their position as a global power. Although the United States did in many respects remove itself from direct intervention in the world relations, it was far from isolating itself. Much focus was placed on internal strengthening and development within the country, but at the same time America was still a key figure in world diplomacy and politics. The greatest contention between the United States and the Soviet Union at this time was the fall of the Russian government and the establishment of a Marxist's doctrine in what became the Soviet Union. After World War One Germany and the Soviet Union were virtually 'social outcasts' within the world political scene. Dialogue between the Soviet Union and the United States at the conclusion of the war was further strained by the Soviet Union's realization that American prisoners of war held by the Soviet government could be used as bargaining leverage to gain the United States' legitimization of the new Soviet government. Having previously negotiated for exchange of prisoners w ith the Soviet Union, the United States was unwilling to relent to these pressures when the Soviet government withdrew from the agreement and steadfastly refused to acknowledge its world legitimacy. Instead, the United States turned to Britain and France to assist in the negotiation for release of all three countries prisoners of war. The United States although politically refusing to recognize the Soviet Union as a sovereign nation - did so after World War One as it built, developed and strengthened economic ties. The national agenda of the era was to fabricate a strong economic base within the United States, but foreign investment including investment in the Soviet Union was prevalent by American industry during this period. During such times, as steadfastly as the United States refused to acknowledge the new communistic creation of the Soviet Union,
Tuesday, September 24, 2019
Criminal justice process for a felony criminal charge filed in a state Research Paper - 2
Criminal justice process for a felony criminal charge filed in a state court - Research Paper Example he criminal justice processes in the various states in the country are constitutional and run efficiently with the view to providing justice to all the parties involved as discussed in the essay below. Investigation is the preliminary stage in the process. After the victim of a felony files a charge at a state court, the police begin carrying out an extensive investigation with the view to constructing a case. The process of investigation may always require search warrants coupled with warrants of arrest whenever necessary (Porto, 2009). The police investigate the nature of the felony and interview witnesses. This way, they gather adequate evidence and record eyewitness accounts of the crime. Evidence and witnesses are vital in proving the guilt of a suspect. While carrying out the investigations, the police must uphold the rights of everyone involved including the suspect. The police can interview everyone and search every place they deemed appropriate. However, they must do these lawfully often-seeking search warrants from the courts in order to search the premises of a suspect. After carrying out an extensive investigation, the police determine a probable cause, which then instigates the arrest of the suspect. Probable cause is the reason the police have to believe that a suspect could have committed a crime. They take the suspect into holding as he or she awaits the court. The law enforcers can arrest a suspect either in a public space or in private where they must always have a warrant. After arresting a suspect, the constitution demands that they must charge the suspect in a court of law within the first forty-eight hours or release the suspect. The process of arresting a suspect is equally systematic with the police upholding the constitutionality of the entire process. An arresting officer must identify himself to the suspect. In some cases, the officers may require a warrant. Additionally, the officer must read out the Miranda rights to the suspect.
Sunday, September 22, 2019
Case 2 Study Example | Topics and Well Written Essays - 500 words
2 - Case Study Example The firm had a profound financial standing while it enjoys a drastic market across the world. It is worth noting that G.E has a comprehensive system of operation that reduces wastage while promoting optimal utilization of organizational resources. The firm also benefits from a thorough company culture that attracts wide and detailed talents from all occupations. The firm enjoys an extensive facility development commitment in the end. The political environment presents an ideal stability for GE to conduct business. The challenges in the worlds environmental status present opportunities for the firm to achieve much. The technological environment allows the firm to generate innovative solutions benefiting its society and customers (Reed & Neubert, 2011). However, the legal environment poses much risk for the firm in terms of legal fees and litigation processes due to the Ecomagination policy. It is for this reason that GE has a vision and commitment of harnessing its global capabilities, market knowledge, and technology leadership while taking on the worlds tough struggles and accelerating company growth. The turbine expertise acts as the strength of the company and enhances quick moves towards renewable energy. However, one of the weaknesses of the company is the poor outlay of the communication channels set. The environmental sustainability campaign by government succeeds in presenting GE with an opportunity to engage in environmentally and socially responsible actions.In addition, the company meets the consumerââ¬â¢s future and current needs (Reed & Neubert, 2011). However, a threat coming with these efforts is that the public may mislead the intentions of the company leading to decline in the companyââ¬â¢s reputation. The firm, has launched healthymagination and ecomagination as branding initiatives that highlight the commitment of the company towards social responsibility and
Saturday, September 21, 2019
Effects of Online Games to the Students Essay Example for Free
Effects of Online Games to the Students Essay As time passes by, technology continues to evolve. Because of technology, new things were created that sustains and lightens human work. Computers were created because of technology. Computers were the greatest thing ever invented by man itself. In the modern age, computers have become a part of manââ¬â¢s life. Almost all the things around us were made by computers with the aid of modern machines. From the edited books, design, special effects in movies, and televisions etc., were all made by computers. Along with the evolution of technology, computers continue to upgrade as well until the time that computer has now become a part of manââ¬â¢s everyday life that are hooked to computers. Computers can now edit documents to your PC, play mini games, search information you need using the internet, save documents to your PC and play online games. Itââ¬â¢s like an all-in-one gadget that can do all the things you want anytime you need it. From 1990 to the present year, online games had a big impact to us especially teenagers. Online games have many genres, including FPS games, MMORPG, Casual games and multiplayer games. A game will become an online game if it involves in using a computer or a series of computers with one player in each computer to battle it out with other players using the Internet depending on the game genre. Games have always been a popular pastime, but with the advent of computer games they have become even more pervasive. Despite all this progress, we may still stop and ask what makes a game. Because computer games are a subset of games, everything we can say about games in general applies also to them. Nevertheless, computer games are also computer programs, and, therefore, lessons learnt in software construction can be applied to them. A third perspective to computer games is subjective and it concerns finding out what features the players expect from a computer game. A dictionary defines ââ¬Ëgameââ¬â¢ as ââ¬Ëa universal form of recreation generally including any activity engaged in for diversion or amusement and often establishing a situation that involves a contest or rivalry. A computer game is carried out with the help of a computer program. This definition leaves us some leeway, since it does not implicate that the whole game takes place in the computer. For example, a game of Chess can be played on the screen or on a real-world board, regardless whether the opponent is a computer program The world of online gaming is basically all about community. Gaming has gained such popularity that it could now be considered as practically mandatory. Being great and skilled at playing these video games gives individuals several social benefits. Gaming communities have proven to be powerful, profitable, and at the same time, very fragile. Based on studies and research conducted, gaming has become one of fastest growing in the entertainment sector. It has surpassed the achievements of full-length films, revenue-wise. Gaming is truly a social activity and the mere act of playing games has been directly linked in the establishment of relationships as well as social hierarchies throughout history. Games could be engrossing for many different reasons. Online games or video games are those that could be played over some kind of computer games to those games that incorporate complex computer graphics with virtual worlds that are populated by a lot of players simultaneously. A lot of the video games today have their own associated online communities and these make online games a true social activity that goes beyond the single player games. Online gaming has really made it mark, being an innovative feature of the Internet which would surely be staying and developing in the many, many years to come. In the past, only those who were willing to spend expensive fees and put up with a hard setup process made up online gaming communities. Today, though, a lot of people are getting into, even the younger generation, which raises some negative implications as well on its effect on students. Background of the Study Development of technology brought many things that people do not have many years back. One of those things was online gaming that was provided by the internet. Online Gaming is one of the widely used leisure activities by many people. Teenagers who were playing these online games said that they were playing online games just for fun, to keep away from the heat of the sun, without knowing that there were a lot of effects of playing these games that are more than what they think. Playing online games enabled the mind of the players to be more active, especially those puzzled based-games. It helps the players to come up with decision tight situations, especially those adventure games that kept the players to be alert, active and strategic. Playing online games made the players experience different feelings because it was as if the players really are the one taking the challenges. Despite those benefits, playing online games also brought negative effects, it requires much of the playerâ â¬â¢s time, leaving school activities and homework unattended. The Internet has pervaded our society rapidly. It has been major means of communication, used for the exchange of information, for news and for shopping, and now one of the most popular online contents is the game. Online gaming was mainly concentrating on gaming over the internet, where an amount of money is bet on the prospect of a player or group of players winning. Those types of games were usually referred to by the websites as games of skill, and include chess, backgammon and solitaires. Online gaming is a technology rather than a genre, a mechanism for connecting players together rather than a particular pattern of game play. Online games are played over some form of computer network, now typically on the Internet. Some of the advantages of playing online games are, the ability to connect to multiplayer games, although single-player online games are quite common as well, and the ability to build the confidence of the individual in the game that they have used to play. Some of the disadvantages also on playing online games were; the students may be too much hooked on this game and may have insufficient time to study their lessons that their teachers taught them. In the year 2008, most high school students have played a lot of online gaming, and it is very popular. Online games were inspired by video games. The first video and computer games, such as NIMROD (1951), OXO (1952), and Space war! (1961) were for one or two players sitting at a single computer which was being used only to play the game. Later in the 1960s, computers began to support time-sharing, which allowed multiple users to share use of a computer simultaneously. Systems of computer terminals were created allowing users to operate the computer from a different room than where the computer was housed. Soon after, Modem links further expanded this range so that users did not have to be in the same building as the computer; terminals could connect to their host computers via dial-up or leased telephone lines. With the increased remote access, host based games were created, in which users on remote systems connected to a central computer to play single-player, and soon after, multiplayer games. Online games can give us positive effects and benefits to us students, but on the contrary we notice that the students spend more time in playing online games rather than it in such a productive way. Online gaming is an emotionally draining and time-consuming activity. To create more time for the computer, gaming addicts neglect sleep, diet, exercise, hobbies, and socializing. They let their own health go as they do not get the proper rest and nutrition they need. They may suffer a number of health problems from back strain, eye strain, carpal tunnel syndrome, and repetitive stress injury. In this study, sophomore students of College of Business in Polytechnic University of the Philippines (PUP) are the respondents. We chose them as our respondents because we see that most of them are addicted in online games. They are given an opportunity to answer and evaluate themselves whether they can handle playing online games and at the same time can do other important activities. It is for the reason that we are interested in taking a more serious look in the effects of online games particularly to the sophomore students of Polytechnic University of the Philippines (PUP) who are the role models of freshmen students. Theoretical Framework Game theory is a study of strategic decision making. More formally, it is the study of mathematical models of conflict and cooperation between intelligent rational decision-makers. An alternative term suggested as a more descriptive name for the discipline is interactive decision theory. Game theory is mainly used in economics, political science, and psychology, as well as logic and biology. The subject first addressed zero-sum games, such that one persons gains exactly equal net losses of the other participant(s). Today, however, game theory applies to a wide range of class relations, and has developed into an umbrella term for the logical side of science, to include both human and non-humans, like computers. Classic uses include a sense of balance in numerous games, where each person has found or developed a tactic that cannot successfully better his results, given the other approach. Early discussions of examples of two-person games occurred long before the rise of modern, mathematical game theory. The first known discussion of game theory occurred in a letter written by James Waldegrave in 1713. In this letter, Waldegrave provides a minimax mixed strategy solution to a two-person version of the card game le her. James Madison made what we now recognize as a game-theoretic analysis of the ways states can be expected to behave under different systems of taxation. In his 1838 Recherches sur les principes mathà ©matiques de la thà ©orie des richesses (Researches into the Mathematical Principles of the Theory of Wealth), Antoine Augustin Cournot considered a duopoly and presents a solution that is a restricted version of the Nash equilibrium. The Danish mathematician Zeuthen proved that the mathematical model had a winning strategy by using Brouwers fixed point theorem. In his 1938 book Applications aux Jeux de Hasard and earlier notes, Ãâ°mile Borel proved a minimax theorem for two-person zero-sum matrix games only when the pay-off matrix was symmetric. Borel conjectured that non-existence of mixed-strategy equilibria in two-person zero-sum games would occur, a conjecture that was proved false. Game theory did not really exist as a unique field until John von Neumann published a paper in 1928. Von Neumanns original proof used Brouwers fixed-point theorem on continuous mappings into compact convex sets, which became a standard method in game theory and mathematical economics. His paper was followed by his 1944 book Theory of Games and Economic Behaviour. The second edition of this book provided an axiomatic theory of utility, which reincarnated Daniel Bernoullis old theory of utility (of the money) as an independent discipline. Von Neumanns work in game theory culminated in this 1944 book. This foundational work contains the method for finding mutually consistent solutions for two-person zero-sum games. During the following time period, work on game theory was primarily focused on cooperative game theory, which analyse optimal strategies for groups of individuals, presuming that they can enforce agreements between them about proper strategies. In 1950, the first mathematical discussion of the prisoners dilemma appeared, and an experiment was undertaken by notable mathematicians Merrill M. Flood and Melvin Dresher, as part of the RAND corporations investigations into game theory. Rand pursued the studies because of possible applications to global nuclear strategy. Around this same time, John Nash developed a criterion for mutual consistency of players strategies, known as Nash equilibrium, applicable to a wider variety of games than the criterion proposed by von Neumann and Morgenstern. This equilibrium is sufficiently general to allow for the analysis of non-cooperative games in addition to cooperative ones. Game theory experienced a flurry of activity in the 1950s, during which time the concepts of the core, the extensive form game, fictitious play, repeated games, and the Shapley value were developed. In addition, the first applications of Game theory to philosophy and political science occurred during this time. In 1965, Reinhard Selten introduced his solution concept of sub game perfect equilibria, which further refined the Nash equilibrium. In 1967, John Harsanyi developed the concepts of complete information and Bayesian games. Nash, Selten and Harsanyi became Economics Nobel Laureates in 1994 for their contributions to economic game theory. In the 1970s, game theory was extensively applied in biology, largely as a result of the work of John Maynard Smith and his evolutionarily stable strategy. In addition, the concepts of correlated equilibrium, trembling hand perfection, and common knowledge were introduced and analysed. In 2005, game theorists Thomas Schelling and Robert Aumann followed Nash, Selten and Harsanyi as Nobel Laureates. Schelling worked on dynamic models, early examples of evolutionary game theory. Aumann contributed more to the equilibrium school, introducing an equilibrium coarsening, correlated equilibrium, and developing an extensive formal analysis of the assumption of common knowledge and of its consequences. In 2007, Leonid Hurwicz, together with Eric Maskin and Roger Myerson, was awarded the Nobel Prize in Economics for having laid the foundations of mechanism design theory. Myersons contributions include the notion of proper equilibrium, and an important graduate text: Game Theory, Analysis of Conflict (Myerson 1997). Hurwicz introduced and formalized the concept of incentive compatibility. Modern game theory began with the idea regarding the existence of mixed-strategy equilibria in two-person zero-sum games and its proof by John von Neumann. Von Neumanns original proof used Brouwers fixed-point theorem on continuous mappings into compact convex sets, which became a standard method in game theory and mathematical economics. His paper was followed by his 1944 book Theory of Games and Economic Behaviour, with Oskar Morgenstern, which considered cooperative games of several players. The second edition of this book provided an axiomatic theory of expected utility, which allowed mathematical statisticians and economists to treat decision-making under uncertainty. This theory was developed extensively in the 1950s by many scholars. Game theory was later explicitly applied to biology in the 1970s, although similar developments go back at least as far as the 1930s. Game theory has been widely recognized as an important tool in many fields. Eight game-theorists have won the Nobel Memorial Prize in Economic Sciences, and John Maynard Smith was awarded the Crafoord Prize for his application of game theory to biology. Game theory, is a branch of applied mathematics that provides tools for analysing situations in which parties, called players, make decisions that are interdependent. This interdependence causes each player to consider the other playerââ¬â¢s possible decisions, or strategies, in formulating his own strategy. A solution to a game describes the optimal decisions of the players, who may have similar, opposed, or mixed interests, and the outcomes that may result from these decisions. Although game theory can be and has been used to analyze parlour games, its applications are much broader. In fact, game theory was originally developed by the Hungarian-born American mathematician John von Neumann (http://www.gametheorysociety.org/)
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